Walk Erin along the wall, and around the corner will be a long corridor. This will lead to an area with an empty picture frame on a stone wall. Turning back to the three pathways, go down the path to the left. Looking through the window long enough will activate a fun jumpscare, prevalent in all The Dark Pictures Anthology games, but otherwise, nothing of note can be found here. The hall to the immediate right will lead to a window Erin can peek through with a mannequin couple in a gazebo. Through the only arched doorway, head left. Players should note that Erin cannot go back up after jumping down, so the maze map and unlockable premonition will not be viewable again. This will lead to an area the trio can jump down into. Clicking this will unlock a premonition and add a new photo to the photo collections, viewable through the Collections and Characters menu. Walk all the way straight across into a dead-ended alcove. Go left of the empty picture frame through the other arched doorway. However, the rest of the paths on this side of the map are dead ends, so turn back through the doorway Erin entered to start at the beginning path again. Going right of the frame through the arched doorway will lead to a map, which some players may find helpful. Once Erin is in control, face the empty frame hanging on the maze gate. The flashlight will aid in finding all the secrets in this chapter, so it’s recommended to use the flashlight in Erin’s inventory over her audio enhancer, which won't reveal much in this scene.
0 Comments
Leave a Reply. |